
After hitting Xbox Live and PSN earlier this week, DICE/EA's 24-player, World War II, shooter/vehicle-mayhem-causing Battlefield 1943 left players frustrated with laggy gameplay, pesky bugs and queued lines just to join a server.
DICE developer Gordon Van Dyke attributed the flaws to the fact the direct-download game has proven "successful beyond even my expectations" on EA Games Forums.
According to the Forum and reporting by 1up.com the Swedish developer has been working nonstop to get more servers online to accommodate the massive volume of players wanting to play the game, and to fix bugs in the gameplay.
Van Dyke said that the number of Xbox 360 servers was more than doubled by the afternoon of launch and work began to increase the PS3 servers before it was launched the day after.
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